To start things off, could you give us some information about how your interest in game sound began? When and how did this interest turn into a more serious concern of yours that led you to start researching game sound after your PhD in music? Simon: Karen Collins, thanks for taking the time today to talk about your work. She also shares her thoughts on the current state of game sound creation and where this constantly evolving art might be headed in the future. Collins discusses the major theories behind her research, which touch upon the very nature of game sound as being dynamic and adaptive. In this fascinating interview, Collins describes her motivation for starting out in what was back then a very new and often misunderstood field of research, and how its standing has changed in the past decade. One of the pioneers in the field is Karen Collins, editor of From Pac-Man to Pop Music and author of Game Sound, possibly the first academic tome dedicated solely to game sound. Academia has been slow to pick up the analysis of game sound as a topic worthy of consideration, but the last decade has seen significant progress. One perspective from which game sound has so far rarely been looked at is through the lens of systematic, academic research. Karen Collins Interview: An Academic Perspective on Game Sound (November 2012)
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